Devlog 1 RHJJ - Early Development


I've received a decent amount of feedback from a lot of the other students in my class alongside my friends. I've tried my best to tone down the colors and how quickly they change in advance to make sure nobody's eyes hurt by the end of a song.

I've been mulling over a lot of various features and how they are going to work for the game.

For instance, how am I going to spawn the notes. I've devised this system where every assigned note plays at a specific point in the song.
So I first run the song audio spectrum to register important notes then I match those up in the Song Conductor. The conductor basically decides location of the spawn for the note, what time and controls the effects of the background. It's essentially an event manager. That's how it's meant to work in theory. I'm currently implementing it. 

I was told to start prototyping with grey boxing or some other form, but it's kind of hard to have anything like that in a rhythm game. So I've started mapping out the songs.

In other news I'm still looking for at least 2 more songs/artists to add to my game.

Get Rhythm Heart Jam-Jam!!!

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